buckd

Mon 18 August 2014 by Jim Purbrick

BuckGraffiti

One of the things I’ve been working on since joining Facebook is Buck, an open source Android & Java build tool which is significantly faster than many other Java build tools for a number of reasons.

As well as being fast, Buck gains a lot of power and flexibility by using Python to generate build rules. Once projects become very large, however, this can become a problem as Buck has to execute thousands of python scripts to build its dependency graph before it can start its parallel build process. When I started working on Buck this parse phase could last tens of seconds. Buck was already much faster than Ant, but test driven development could be painful.

Our initial work focussed on making the parsing step faster and after some experimentation with Jython we discovered that bigger improvements could be made by running a long lived Python process which could be handed build files to execute as required.

As is often the case, the bulk of the improvements could be made by caching. Build files change far less often than source files, so caching the build file output avoids the need to spend a lot of time parsing in the common case when only a small number of source files change. After spending some time looking at serialising the build file output to disk it became clear that a more effective approach would be to cache the output in memory by running Buck as a long lived server process using Nailgun.

Nailgun is a client, protocol, and server for running Java programs without incurring the JVM startup overhead. Nailgun makes converting Java applications to client-server architectures as simple as passing the name of the class containing your Main method to the nailgun Server and client application. Early experiments running Buck with Nailgun showed a lot of promise, allowing us to reduce parse time to close to zero, but running buck as a server invalidated several assumptions that required a non-trivial amount of work to fix.

The environment had to be threaded through from the client and calls to System.getenv() replaced, System.exit() could no longer be used for garbage collection, so resource lifetimes had to be managed with try-with-resources blocks and Nailgun needed to be extended to detect client disconnections which could be thrown as InterruptedExceptions to ensure that killing the Nailgun client cancelled builds as expected. It’s also worth noting that for large, long running applications like Buck the JVM started overhead saved by Nailgun is not significant, but the time saved by the long running process being able to maintain a JIT cache of Java class files is.

With Buck running as a long running server process the next step was to make it correctly invalidate cached build rules when build files changed. In order to avoid building outputs each time a file is touched, buck hashes the contents of input files to see if they have actually changed. While this saves a lot of time when switching between similar source control branches it requires reading each input file each time a build is run: something which was adding several seconds to the per-build overhead that we were trying to reduce.

To avoid this overhead we switched to a composite approach which watches the file system for changes and then checks the hashes of the contents of changed files. In the case where a few files are edited only a few hashes are generated and compared, in the case where source control systems touch many files without changing their contents comparing hashes avoids unnecessary rebuilding.

Initially we used the standard Java WatchService to generate file change events, but found that in practice the latency between changing a file and the FileWatcher generating events was far too high. Luckily wez, sid0 and friends had built Watchman which provides very low latency file change events and an easy to use JSON based interface which only took a day to wire in to Buck. Watchman is an amazing piece of technology, but requires some tweaking of OS settings to work well, so if you notice Buck taking a long time to parse project files you may need to check the system specific preparation.

When combined with exopackage and a number of other optimisations, the benefits of the Buck daemon are significant. Trivial builds now take a small fraction of the time they used to and in some cases it’s possible to incrementally build and install of an app in less time than it takes some build systems to do a no-op build.

I’ve had a great time working with the amazingly talented Buck team and I’m very happy to see buckd improving build times within Facebook and beyond.

Now it’s time to go back to writing a test, watching it fail and making it pass: with a lot less waiting around.


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