Back in 2005, while I was working on Second Life in Nottingham,
before Linden Lab Brighton existed, I ran a workshop as part of the
Screenplay “Boss Frenzy!” day at the Radiator Festival which allowed
children to collaboratively create a computer game by drawing or making
bosses with collage.
100 robots first album, “Attack!” is now finished and available to
download now from bandcamp. I’m so glad that it is done and very
proud of the result. It’s the first album I’ve made since 2005 and
the first I’ve produced using Ableton Live, which once ...
The slides and video of my talk at AsyncJS on Thursday are
now online. The video is pretty murky, but the sound has come out fine
and you can see enough of the slides to be able to follow along at home.
The talk focuses on ways to bring useful ...
Jamie has just uploaded the movie of my talk “The Why and How of
Automated Testing with Python and Django” which I gave at BrightonPy
a week ago (and this time it really is a movie, clocking in at a feature
length 1 hr and 35 minutes). The audio on ...
In June 2004, not long after Cory had introduced me to Second
Life, version 1.4 was released which added Custom Character
Animations. In the accompanying press release Philip said “My
fantasy is to be Uma Thurman in Kill Bill”, “I’d pay \$10 for her yellow
jumpsuit and sword ...
Since leaving Linden Lab I have been talking to a number of people
about doing freelance consulting and development work while I get my
start-up off the ground and last week got round to setting up a
UK limited company so that people will
actually be able to pay me ...
Almost exactly 6 years ago, the incredible Cory Ondrejka and I met
for the first time in real life (having previously blogged together on
Terra Nova) at the Austin Game Conference 2004, where we got on
like a house on fire. Several months later I joined Linden Lab and (as ...
Rock Band does a great job of inspiring people to play music, can you
develop a game that inspires composition? Lumines and Rez create
music while you play, can you make games where music creation is the
goal, not a side effect? Pictionary does a great job of using game ...
My recent experiments in to using Procssing.js and HTML5 audio to generate multimedia web applications didn’t get very far. I first tried generating a new HTML 5 audio element for each audio event, which quickly caused the browser to grind to a halt, and my attempts to reuse ...
While goofing around asking UK indie game
developers for their top 5 games of all time at World of Love, I was
very pleased to hear that the amazing ZX
spectrum strategy game Chaos featured in multiple lists.
I love Chaos so much that I developed Law, a Chaos remake ...
A couple of years ago, Aleks Krotoski and a group of friends
spanning the web, games and technology fields decided to bring the
FOOCamp and BarCamp model of unconferences to the world of
games and invited me along. I had a great time at the original
GameCamp and missed it ...
Last weekend I went to the 10th Free and Open Source Developers European
Meeting in Brussels. This year was the first time that
FOSDEM had hosted a track on Mono, so
I went along to find out what’s going on with Mono, tell the Mono folk
what our plans ...