You’re The Boss Lives!

Wed 17 August 2011 by Jim Purbrick

You're The Boss Screenshot

Back in 2005, while I was working on Second Life in Nottingham, before Linden Lab Brighton existed, I ran a workshop as part of the Screenplay “Boss Frenzy!” day at the Radiator Festival which allowed children to collaboratively create a computer game by drawing or making bosses with collage.

Dozens ...

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Google+ First Thoughts

Thu 30 June 2011 by Jim Purbrick

After months of rumours it’s finally here, so what is Google+ like? My first thoughts are that it’s super slick and that Circles definitely makes it different, but I’m not sure better.

Limiting the distribution of shared information will likely also limit the growth of the network ...

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100 robots attack!” Album Out Now!

Thu 19 May 2011 by Jim Purbrick

100 robots first album, “Attack!” is now finished and available to download now from bandcamp. I’m so glad that it is done and very proud of the result. It’s the first album I’ve made since 2005 and the first I’ve produced using Ableton Live, which once ...

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21st Century JavaScript

Sat 12 March 2011 by Jim Purbrick

The slides and video of my talk at AsyncJS on Thursday are now online. The video is pretty murky, but the sound has come out fine and you can see enough of the slides to be able to follow along at home. The talk focuses on ways to bring useful ...

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The Why and How of Automated Testing with Python and Django

Thu 04 November 2010 by Jim Purbrick

Jamie has just uploaded the movie of my talk “The Why and How of Automated Testing with Python and Django” which I gave at BrightonPy a week ago (and this time it really is a movie, clocking in at a feature length 1 hr and 35 minutes). The audio on ...

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Goodbye Babbage Linden, Hello Doc Boffin

Sat 23 October 2010 by Jim Purbrick

In June 2004, not long after Cory had introduced me to Second Life, version 1.4 was released which added Custom Character Animations. In the accompanying press release Philip said “My fantasy is to be Uma Thurman in Kill Bill”, “I’d pay \$10 for her yellow jumpsuit and sword ...

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Spawning Django Blogs

Mon 18 October 2010 by Jim Purbrick

Since leaving Linden Lab I have been talking to a number of people about doing freelance consulting and development work while I get my start-up off the ground and last week got round to setting up a UK limited company so that people will actually be able to pay me ...

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Another Age Must Be The Judge

Wed 29 September 2010 by Jim Purbrick

Babbage Linden

Almost exactly 6 years ago, the incredible Cory Ondrejka and I met for the first time in real life (having previously blogged together on Terra Nova) at the Austin Game Conference 2004, where we got on like a house on fire. Several months later I joined Linden Lab and (as ...

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Meaningful Choices

Mon 27 September 2010 by Jim Purbrick

On Friday I jumped on the train to London to attend Playful 2010, a one day conference put on by mudlark of World of Love fame. Despite billing itself as a day of cross “disciplinary frolicking” and featuring designers, podcasts, discussions of narrative, iphone augmented paper games and Disco Snake ...

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Disco Snake

Wed 15 September 2010 by Jim Purbrick

Rock Band does a great job of inspiring people to play music, can you develop a game that inspires composition? Lumines and Rez create music while you play, can you make games where music creation is the goal, not a side effect? Pictionary does a great job of using game ...

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HTML 5 Audio Redux

Sat 04 September 2010 by Jim Purbrick

My recent experiments in to using Procssing.js and HTML5 audio to generate multimedia web applications didn’t get very far. I first tried generating a new HTML 5 audio element for each audio event, which quickly caused the browser to grind to a halt, and my attempts to reuse ...

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Some Games Never Die

Mon 02 August 2010 by Jim Purbrick

Law screenshot

While goofing around asking UK indie game developers for their top 5 games of all time at World of Love, I was very pleased to hear that the amazing ZX spectrum strategy game Chaos featured in multiple lists.

I love Chaos so much that I developed Law, a Chaos remake ...

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World of Love

Sat 26 June 2010 by Jim Purbrick

Thanks to a tip off from David Hayward, I managed to snag a last minute ticket for the World Of Love independent games conference organized by Pixel Lab, sponsored by Preloaded and hosted by Channel 4. I’m glad I did.

The day kicked off with Chris Delay from introversion ...

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HTML 5 multimedia

Mon 07 June 2010 by Jim Purbrick

I’ve been morbidly fascinated by the Rich Internet Application technology blood bath for a while now: Whirled,Metaplace and others tried to stuff virtual worlds in to web pages using Flash, Second Life stuffed Flash in to virtual worlds via Webkit, Unity stuffed Mono in to a 3D engine ...

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Always Watching Out Now!

Mon 17 May 2010 by Jim Purbrick

Always Watching is now available to download from iTunes, amazon, 7digital, juno download and songrilla — buy it now!

If you’d like to remix the song or video, you can get the parts under a Creative Commons Sampling Plus Licence via BitTorrent.

Read more about the making of the track ...

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GameCamp 2

Mon 10 May 2010 by Jim Purbrick

A couple of years ago, Aleks Krotoski and a group of friends spanning the web, games and technology fields decided to bring the FOOCamp and BarCamp model of unconferences to the world of games and invited me along. I had a great time at the original GameCamp and missed it ...

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Always Watching The Watchers

Sat 01 May 2010 by Jim Purbrick

On May 17th, the first 100 robots single, Always Watching, will be released online via Amazon, iTunes, emusic, Rhapsody, napster, spotify and many more digital outlets.

Always Watching has been one of the most satisfying projects I’ve ever worked on. Using a commodity PC and the incredible Ableton Live ...

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Battle of the Battle of the Bands

Thu 25 March 2010 by Jim Purbrick

Somehow, 100 robots have ended up playing 2 different Battle of the Band competitions on consecutive nights in Brighton: at The Providence on April 2nd and The Lectern on April 3rd.

So, which band is the best and which battle of the bands is better? Early indications favour The Providence ...

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FOSDEM X: The Movie

Sun 14 March 2010 by Jim Purbrick

A video of my FOSDEM talk about Mono in Second Life and our plans for the future of scripting is now online (the slides are also available here ):

Watching back, I was surprised to hear myself say “Hooray!”, “Shit” and “Crap” quite so often…

While you’re catching up on ...

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FOSDEM X

Wed 10 February 2010 by Jim Purbrick

Last weekend I went to the 10th Free and Open Source Developers European Meeting in Brussels. This year was the first time that FOSDEM had hosted a track on Mono, so I went along to find out what’s going on with Mono, tell the Mono folk what our plans ...

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