Creatarr

Wed 09 January 2013 by Jim Purbrick

cc image by vdu, j4mie

One of the things I’ve been tinkering with since leaving Linden Lab is Creatarr: a creative, collaborative social game. Creatarr’s goal is to bring some of the magical collaborative creation found in Second Life to a wider audience and to push creativity in social games and the web beyond virtual farming and impact text on animal pictures.

I quickly got busy building the CREST API for CCP and I’m likely to have even less free time when I start my new gig, but Facebook are happy for me to continue to tinker with Creatarr and I like shipping code, so I’ve decided to make Creatarr public and run it for as long as people are playing. There are plenty of rough edges, but there are also some neat ideas and plenty of fun to be had, so head over to creatarr.com and dive in.

Thanks to @mrkemeny, Irene Soler, Chris James, @yandle and @profaniti for helping to build Creatarr.


You’re The Boss 2

Mon 12 September 2011 by Jim Purbrick

You're The Boss 2 Screenshot

A week ago over 5000 people streamed through the foyer of the Brighton Dome to see and build hundreds of amazing things at the first Brighton Mini Maker Faire. Luke and I went along with 2 laptops, a scanner and a pile of pens, paper, glue and scissors to make ...

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From Magic Circles To Magic Portals

Sun 11 September 2011 by Jim Purbrick

The Brighton Digital Festival continued this weekend with BarCamp Brighton 6 which was super interesting and lots of fun as always.

I was a bit worried that my Terra Nova style talk on the philosophy of games, virtual worlds and magic circles would be too esoteric, but the room was ...

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You’re The Boss Lives!

Wed 17 August 2011 by Jim Purbrick

You're The Boss Screenshot

Back in 2005, while I was working on Second Life in Nottingham, before Linden Lab Brighton existed, I ran a workshop as part of the Screenplay “Boss Frenzy!” day at the Radiator Festival which allowed children to collaboratively create a computer game by drawing or making bosses with collage.

Dozens ...

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Goodbye Babbage Linden, Hello Doc Boffin

Sat 23 October 2010 by Jim Purbrick

In June 2004, not long after Cory had introduced me to Second Life, version 1.4 was released which added Custom Character Animations. In the accompanying press release Philip said “My fantasy is to be Uma Thurman in Kill Bill”, “I’d pay \$10 for her yellow jumpsuit and sword ...

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Meaningful Choices

Mon 27 September 2010 by Jim Purbrick

On Friday I jumped on the train to London to attend Playful 2010, a one day conference put on by mudlark of World of Love fame. Despite billing itself as a day of cross “disciplinary frolicking” and featuring designers, podcasts, discussions of narrative, iphone augmented paper games and Disco Snake ...

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Some Games Never Die

Mon 02 August 2010 by Jim Purbrick

Law screenshot

While goofing around asking UK indie game developers for their top 5 games of all time at World of Love, I was very pleased to hear that the amazing ZX spectrum strategy game Chaos featured in multiple lists.

I love Chaos so much that I developed Law, a Chaos remake ...

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World of Love

Sat 26 June 2010 by Jim Purbrick

Thanks to a tip off from David Hayward, I managed to snag a last minute ticket for the World Of Love independent games conference organized by Pixel Lab, sponsored by Preloaded and hosted by Channel 4. I’m glad I did.

The day kicked off with Chris Delay from introversion ...

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GameCamp 2

Mon 10 May 2010 by Jim Purbrick

A couple of years ago, Aleks Krotoski and a group of friends spanning the web, games and technology fields decided to bring the FOOCamp and BarCamp model of unconferences to the world of games and invited me along. I had a great time at the original GameCamp and missed it ...

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Evolving Develop

Mon 20 July 2009 by Jim Purbrick

As usual I headed down to the Metropole on the sea front last week to attend the annual Develop conference in Brighton. Unusually, this time I was attending the Evolve day which shifts the focus from console development to online, mobile and social games, which I had helped create as ...

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