The recording of my recent React Europe talk about Replicated Redux is now online and I’ve written several other posts describing designing, testing and generalising the library if you would like to know more about the details. If you’d like to play the web version of pairs or see the rest of the code, it’s available on github here.

People often describe multi-user networked VR experiences as laggy, but code to hide latency by optimisticly predicting the effects of local actions is hard to write, difficult to test and often application specific. It feels great to have helped make this problem a little easier to solve for React developers by building Replicated Redux.