Osprey Therian

Sun 15 December 2013 by Jim Purbrick

In mid-2004 I first started exploring Second Life. Version 1.4 had just been released and Philip Rosedale had said in the press release “My fantasy is to be Uma Thurman in Kill Bill, and now I can. I’d pay $10 for her yellow jumpsuit and sword moves and I’m sure other people would too. Custom Animations are going to liberate the world of Second Life in ways I’m sure I can’t imagine.” Plenty of people responded by making sword fighting moves, but the software and network latency in Second Life made actually having a satisfying sword fight hard, so I decided to play around with Second Life’s scripting language, LSL, to see if I could build an interesting turn based sword fighting game. Once I had a prototype up and running I realized that it might be fun to turn it in to a trading card game and so asked on the Second Life forums if anyone would like to help with the artwork. Osprey Therian replied.

I had no idea who Osprey was in real life, but in Second Life she was friendly, funny, enthusiastic, determined and a ball of energy. Together we photographed hundreds of avatars and Osprey turned them in to georgous Combat Cards, she created hilarious custom animations with rotating limbs for our robot themed cards and dozens more to accomodate avatars curled up in to a ball as tinies. We sold thousands of combat cards, made thousands of real life dollars and ploughed some of that in to getting real life Combat Cards printed which we sold for Linden Dollars using a vending machine in Second Life. We built a community that met up every Sunday to play Combat Cards and ran tournaments with every new release for several years in Europa. Much of this was only possible thanks to the way that Osprey threw herself in to the project with an energy, passion and determination and commitment that I have rarely experienced in Second Life or real life.

We rarely talked about real life, mostly just meeting up in SL and getting things done. Partly this was because started working for Linden Lab and didn’t want that to affect our relationship. Eventually I let it slip somehow and Osprey confessed that she sort of knew anyway, from various hints and things I’d mentioned over the years. With that secret out we vaguely started making plans to meet up in real life and in 2009 got the chance.

While visiting Linden Lab’s Seattle office I hired a car and drove to Olympia where a woman called Vivian Kendall, who I had never met before, let me in to her house and made me a salad. In some ways it was a very strange encounter. I wasn’t a bald, yellow, Simpsons like mad scientist, Osprey wasn’t a rakish, swashbuckling rogue and we weren’t swordfighting, dancing or floating across Second Life in a hot air balloon, but we knew each other. “You’re just you”, Vivian said as we ate together. And Vivian was just Osprey. Much frailer in real life, but full of the same energy and passion that spilled out across Second Life. After lunch we looked at some of Vivian’s real life paintings and although she regretted not being able to paint any more she talked enthusiastically about the second life that Second Life had given her to create and socialize as her real life had closed in. After an hour or so of chatting we took a picture, I left and we went back to our second lives.

Osprey

I only heard about Vivian’s passing a couple of hours ago via Joe Miller and so I unfortunately missed her memorial yesterday, but I am very grateful that I got to meet up with Osprey one last time to celebrate Second Life’s 10th birthday a few months ago. We talked and danced, listened to music and Osprey showed off yet another amazing Second Life avatar that looked incredibly life like until she pushed a virtual button and made her feet enormous. It was perfect.

SL10B

Whenever people claim that Second Life failed I think of Osprey. Second Life allowed many of our lives to be enriched by the wonderful Osprey Therian and provided her with a platform for her creativity when painting in real life became impossible. That is success enough for me. But Second Life was just the platform: the art, energy, love, creativity and passion were Osprey’s alone. I will miss her enormously and remember our time making Combat Cards together forever.


Goodbye Babbage Linden, Hello Doc Boffin

Sat 23 October 2010 by Jim Purbrick

In June 2004, not long after Cory had introduced me to Second Life, version 1.4 was released which added Custom Character Animations. In the accompanying press release Philip said “My fantasy is to be Uma Thurman in Kill Bill”, “I’d pay \$10 for her yellow jumpsuit and sword ...

read more

FOSDEM X

Wed 10 February 2010 by Jim Purbrick

Last weekend I went to the 10th Free and Open Source Developers European Meeting in Brussels. This year was the first time that FOSDEM had hosted a track on Mono, so I went along to find out what’s going on with Mono, tell the Mono folk what our plans ...

read more

Babbage Linden In Real Life

Sun 14 December 2008 by Jim Purbrick

Babbage Linden When I heard that the theme for the Linden Lab Christmas party was going to be steam punk, I knew I had to go as Babbage Linden. Since 2005 my avatar in Second Life has sported a victorian suit from Neverland and a steam arm, originally from a Steambot avatar ...

read more

Like Second Life

Thu 23 October 2008 by Jim Purbrick

Was without a doubt the phrase I heard most often yesterday, especially if you include variants like “Not Like Second Life”, “A bit like Second Life” and “Unlike Second Life”. Whatever else it’s achieved, Second Life has definitely become the frame of reference for the small and somewhat myopic ...

read more

Anything But Java

Mon 06 October 2008 by Jim Purbrick

The Shakespeare Language

Last week I was invited to talk at JAOO Denmark. Originally a Java conference, JAOO is now a very broad software development conference covering everything from agile to language design to distributed systems.

The stand out talk on the first day was Gregor Hohpe‘s Programming the Cloud which enumerated ...

read more

On Lifecycles And Spimes

Sun 03 August 2008 by Jim Purbrick

It was immensely satisfying to see Bruce Sterling commenting on Carbon Goggles in his Beyond The Beyond blog for wired last week, not only because I’m a big admirer of his work, but because his 4 year old Spime neologism came up in the original discussions about Carbon Goggles ...

read more

Sharing Carbon Goggles Visualisations

Tue 08 July 2008 by Jim Purbrick

Second Life has benefited greatly from growing in popularity alongside video sharing services. Many people’s first glimpse of Second Life or a particular Second Life experience is through the lens of a YouTube video. When promoting real world brands in Second Life, videos of the Second Life experience that ...

read more

A Collaborative User Generated Ambient Augmented Virtual Reality Scientific Visualisation The Size Of Denmark

Tue 01 July 2008 by Jim Purbrick

2 years ago at Euro FOO 2006 who commented that climate change would be much easier to deal with if we could see carbon dioxide. The second was with Claus Dahl who observed that Second Life is a great platform to prototype large scale augmented reality applications as every object ...

read more
Fork me on GitHub