Parse By The Sea

Sat 19 October 2013 by Jim Purbrick


A few weeks ago Facebook London hosted the Parse By The Sea hackathon at the Brighton Dome as part of the Brighton Digital Festival. The idea was to take one of our internal hackathons on the road and invite members of the public to join us, turning a hackathon in to an open studio offering a glimpse of an important part of Facebook Culture.

The Dome cafe bar was a great venue with the Founders Room soon packed with eager hackers listening to presentations and watching live coding demos from API partners Withings, Deezer, Pusher, Unity and Parse. Soon the rest of the Cafe and Mezanine were collonized by teams of hackers. The WiFi and 100Mbps connection supplied by Metranet held up admirably to the 12 hour pounding dished out by 100 hackers each with multiple devices and before we knew it it was time to head back in to the Founders Room for the prototype forum where hacks were presented and prizes awarded.

Deezer were delighted by the number of high quality music hacks including Party Relative Track Evaluator by Paul Blundell, Music Puzzle by Alice Lieutier, Flapdoodle by Ryk, Charlie, Phil, Luke, Matt and PlayHear by Joe Birch, Ivan Carballo and Mark Dessain.

Inspired by the talk of life logging at dConstruct this year I decided to work on a music based hack with Andy Pincombe from Facebook and Sara Gozalo from the BBC. Mood Music analyses the mood of your music listens using the EchoNest API and plots it alongside a sentiment analysis of your Facebook status posts. We didn’t get far enough along to draw any conclusions from our experiments, but it would be nice to see if music listens are a trailing or leading indicators of mood and maybe even build a Samaritunes app which determines the songs which pick you up and suggests them to you if you start to get down.

Other interesting hacks included Batsh, a compiler which generates bash and Windows batch files, Identify by Saqib Shaikh, an app which identifies objects by their bar codes for blind users, and Ninja Ear, an audio based game for blind users that moves objects around the stereo field.

The clear winner of the Parse and Facebook prize was Frictionless Photo Sharing by Ben Chester, Nick Kuh and Jose Jimenez. The app automatically saves new photos to albums and pushes them immediately to other devices sharing that album. The team managed to build iOS and Android versions of the app overnight and it was was amazingly slick: Nick demoed the real time photo sharing by taking pictures of the prototype forum audience and having them appear immediately on another device connected to the demo screens. A worthy winner of the Parse Pro account and Facebook ads prizes which we hope the team use to get Frictionless Photo Sharing in to the iOS and Android app stores and on to everyone’s devices.

There are a few things I’d change if I organize something like Parse By The Sea again. We normally run internal hackathons overnight on Thursday and wanted to stick to that schedule for authenticity, but it meant that lots of people who wanted to come couldn’t make it: if we open up a hackathon again we should definitely run it over a weekend. It was also unfortunate that Parse By The Sea clashed with Over The Air which meant people who would have liked to have gone to both had to pick one or the other. Somehow we also managed to forget to bring any Red Bull, a problem with Elena quickly fixed by buying up all of the supplies at the local Tesco, but an inexcusable slip when hackers are trying to stay up all night.

Overall though, everyone seemed to have a great time and built some amazing hacks: thanks for coming along and making Parse By The Sea a big success.

Facebook Hackathons

Mon 16 September 2013 by Jim Purbrick

I’ve been a big fan of hackathons since one of the first Yahoo! Hack Days I attended at Alexandra Palace was struck by lightning. The lightning caused the fire alarms to go off which opened the roof to let the torrential rain pour on to hundreds of geeks and …

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Brighton Digital Festival

Wed 04 September 2013 by Jim Purbrick

The Brighton Digital Festival starts this week and I’m very happy to be helping out with Facebook London‘s contributions: Parse By The Sea, a mobile app Hackathon featuring Parse on the 26th of September, and helping to Connect The Brighton Digital Festival by sponsoring Metranet to provide high …

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Brighton Mini Maker Faire: The Movie

Thu 24 May 2012 by Jim Purbrick

A great video of the Brighton Mini Maker Faire last year by Andrew Sleigh showing the making of You’re The Boss 2. Applications for this year’s Maker Faire are now open and I can’t wait to see what everyone comes up with this year!

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The JavaScript Jungle

Mon 03 October 2011 by Jim Purbrick

There was a slide in the early talks that Cory Ondrejka used to give about Second Life about alien abductions in Second Life. One of the most exciting moments in Second Life for the early Lindens was when a resident constructed a UFO and flew around the world abducting other …

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You’re The Boss Lives!

Wed 17 August 2011 by Jim Purbrick

You're The Boss Screenshot

Back in 2005, while I was working on Second Life in Nottingham, before Linden Lab Brighton existed, I ran a workshop as part of the Screenplay “Boss Frenzy!” day at the Radiator Festival which allowed children to collaboratively create a computer game by drawing or making bosses with collage.

Dozens …

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Battle of the Battle of the Bands

Thu 25 March 2010 by Jim Purbrick

Somehow, 100 robots have ended up playing 2 different Battle of the Band competitions on consecutive nights in Brighton: at The Providence on April 2nd and The Lectern on April 3rd.

So, which band is the best and which battle of the bands is better? Early indications favour The Providence …

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dConstructing dConstruct

Thu 18 September 2008 by Jim Purbrick

A couple of weeks ago the great and the good of web development descended on Brighton for the wonderful clearleft produced dconstruct conference and once again I’m glad I went along.

Steven Johnson kicked off with a talk about how Dr. John Snow’s innovative data visualization of a …

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Jon Blow

Fri 01 August 2008 by Jim Purbrick

Jon Blow

At the recommendation of John and Alice I took a break from Develop Online to listen to Jon Blow‘s talk at Games:Edu this week and was totally blown away.

Jon talked about whether games are poised to enter a golden age similar to films in the ‘30s, when …

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