Replicated Redux: The Movie
Tue 22 May 2018 by Jim PurbrickThe recording of my recent React Europe talk about Replicated Redux is now online and I’ve written several other posts describing designing, testing and generalising the library if you would like to know more about the details. If you’d like to play the web version of pairs or see the rest of the code, it’s available on github here.
People often describe multi-user networked VR experiences as laggy, but code to hide latency by optimisticly predicting the effects of local actions is hard to write, difficult to test and often application specific. It feels great to have helped make this problem a little easier to solve for React developers by building Replicated Redux.
Some Games Never Die
While goofing around asking UK indie game developers for their top 5 games of all time at World of Love, I was very pleased to hear that the amazing ZX spectrum strategy game Chaos featured in multiple lists.
I love Chaos so much that I developed Law, a Chaos remake …
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An Open Source, Guitar Mounted, Multi Touch, Wireless, OSC Interface for Ableton Live
(100 robots images by Steve Marshall )
Ever since playing with iPhones as music interfaces with the London Community iPhone OSCestra at Open Hack London in May I’ve been wondering how I could use my iPhone as a controller in my rock/electronic band 100 robots. The 100 robots set …
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