Although Nginx supports proxy caching it doesn’t provide support for the HTTP Vary header out of the box. This is a problem if you want to use Nginx to proxy different versions of the same URI which Vary on Content-Language or proxy different representations of a RESTful resource specified via the Accept header.

Fortunately it’s relatively easy to add support for the Vary header using the Nginx Lua module and a small amount of Lua, which is much easier than building and maintaining a 3rd party module and doesn’t greatly impact performance.

First, we define a dictionary in the nginx config which will store a mapping from URIs to Vary headers:

lua_shared_dict uriToVary 10m;

Next we define the default location in the nginx config.

location / {

    # make subrequest to /proxy_request, then store response headers
    content_by_lua '
        local vary = require("vary")
        local response = vary.ProxyRequest()

This will use the lua ProxyRequest function to make a subrequest to /proxy_request then store the Vary header in the response in the dictionary.

function ProxyRequest()

    -- make subrequest and capture response
    local response = ngx.location.capture("/proxy_request", {
        method = GetRequestMethod(ngx.var.request_method), body = ngx.req.get_body_data()})

    -- forward HTTP headers from response
    for k,v in pairs(response.header) do
        ngx.header[k] = v

    ngx.shared.uriToVary:set(ngx.var.request_uri, response.header["Vary"])

    -- forward status and body from response
    ngx.status = response.status

    return response


Finally, we define the /proxy_request location.

location /proxy_request {

    # set defaults
    set $noCache 1;
    set $cacheBypass 1;
    set $cacheKey nil;

    # rewrite using stored data
    rewrite_by_lua '
        local vary = require("vary")

    # proxy request
    proxy_cache_bypass $cacheBypass;
    proxy_no_cache $noCache;
    proxy_cache_key $cacheKey;
    proxy_cache API_CACHE;
    proxy_pass $proxy$request_uri;

This will use the lua RewriteCache function to combine the uri with the vary headers to generate the final cache key used by the proxy_cache module.

function RewriteCache()

    local varyOn = ngx.shared.uriToVary:get(ngx.var.request_uri)
    local cacheKey = nil

    -- if vary unknown for this uri, bypass cache and do not cache
    if varyOn == nil then

    cacheKey = ngx.var.request_uri .. GenerateCacheKey(varyOn, ngx.req.get_headers())
    ngx.var.noCache = 0
    ngx.var.cacheKey = cacheKey
    ngx.var.cacheBypass = 0


function GenerateCacheKey(varyOnStr, requestHeaders)

    local cacheKey = ""
    for part in string.gmatch(varyOnStr, "([^,%s+]+)") do

        if requestHeaders[part] then
            cacheKey = cacheKey .. ":" .. requestHeaders[part]


    return cacheKey


The first time a URI is requested the cache will be bypassed, but the Vary header from the response will be stored in the shared dictionary. The second time the URI is requested the cache key will be generated from the URI and the appropriate request headers specified in the vary header and the response will be cached. When the URI is subsequently requested with the same set of headers it will be served from the cache.

Note that when the shared dictionary is full it will evict old entries using an LRU scheme. Nginx will generate “ngx_slab_alloc() failed” errors when this occurs, but these can safely be ignored.

Thanks to @jonastryggvi for working with me on the Vary support and @CCPGames for allowing me to blog about it.

Super Hyperpolyglot

Sat 05 May 2012 by Jim Purbrick

A few years ago nearly all the code I wrote was in C++, but increasingly I’m finding myself writing in a variety of mostly C-style languages and having to perform crunching mental gear changes as I switch between them.

In the interests of making these language switches less painful …

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Tue 03 November 2009 by Jim Purbrick

Last week I took some time off to spend with Luke and Natty during half term and we spent Wednesday having a lovely time finishing off a game we started a couple of months ago: Bouncaline.

Luke has been interested in making games for a while: he made a level …

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