At the end of last year, Michael Brunton-Spall and Jon Topper asked me if I would like to give the opening keynote at Scale Summit as I had “lots of experience scaling weird things”, by which they meant Second Life and EVE Online. I immediately thought of The Corn Field, a place in Second Life that is a reference to an episode of The Twilight Zone where naughty avatars were sent to think about what they had done. Several more bizarre anecdotes quickly came to mind and soon I had a talk: Strange Tales From Other Worlds. A few people who couldn’t make it to Scale Summit mentioned that they wanted to hear the talk, but the recording I made at Scale Summit was somewhat disapointing. Luckily I was invited to give the talk again a few weeks ago to the Oculus team at Facebook London and made a Keynote recording which I’ve now uploaded to YouTube here. The strange tales are mostly true, but a few errors snuck in to the second telling: firstly MUD stands for Multi-User Dungeon and secondly I forgot to credit Brian Bossé for his amazing work on TiDi the second time around.


Towards A Generic Media Type System

Sun 17 April 2016 by Jim Purbrick

The early days of RESTful hypermedia API design tends to involve lots of homogeneous collections. In the case of CREST vnd.ccp.eve.Api-v1 pointed to the logged in vnd.ccp.eve.ccp.Capsuleer-v1 which pointed to a vnd.eve.ccp.CharacterCollection-v1 of contacts which pointed to many vnd.ccp ...

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#recordstoreday

Fri 15 April 2016 by Jim Purbrick

StoryBirdAlbum

3 weeks ago I spent a few hours with photoshop working on the Story Bird logo that Linda made a while ago to make it suitable for print. 2 weeks ago I spent a few hours researching the best way to convert the 24 bit 48 Khz Story Bird mixes ...

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#bandcampday

Sat 26 March 2016 by Jim Purbrick

Black barn mixing desk

I love record shops. Whenever I had pocket money it would go on Metallica and Nirvana CDs bought from Our Price or black t-shirts to match. When I lived in Nottingham I bought Boards Of Canada CDs from the same Selectadisc that my Dad bought a rare Fairport Convention single ...

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crestmatic

Sun 03 January 2016 by Jim Purbrick

A year ago I gave a talk at EVE Vegas about building RESTful CREST applications. My #1 recommendation was to specify representations in requests, but that’s hard to do when there is little documentation on which representations are available and what they contain.

Fortunately CREST is self describing: send ...

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Free Tests For Everyone!

Thu 11 June 2015 by Jim Purbrick

Modern software development is sometimes colourfully described as being similar to firing tracer bullets at a target. Rather than spending time doing a lot of research, design and specification up front, the smallest, simplest version of the software is built and the feedback gathered from its use is used to ...

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Investing In Testing

Wed 10 June 2015 by Jim Purbrick

Droidcon London

Last year I was talking to an engineer at Droidcon London who was working on an Android app with 100% test coverage. I immediately asked whether he thought 100% test coverage was worthwhile: many software engineering teams strive to achieve 100% test coverage, but few succeed because it’s an ...

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buckd

Mon 18 August 2014 by Jim Purbrick

BuckGraffiti

One of the things I’ve been working on since joining Facebook is Buck, an open source Android & Java build tool which is significantly faster than many other Java build tools for a number of reasons.

As well as being fast, Buck gains a lot of power and flexibility by ...

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Organisational Structures

Thu 20 March 2014 by Jim Purbrick

There have been a number of blog posts recently about exciting new organisational structures. As Cory points out “Every early stage company thinks it has reinvented management”: a very dangerous belief when betting on a new organisational structure can be much riskier than betting on the wrong product.

It starts ...

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Beyond Time Dilation?

Wed 29 January 2014 by Jim Purbrick

The Battle of B-R5RB

EVE online is a remarkable game. On Monday over 2000 people spent over 20 hours destroying virtual spaceships worth 200,000 USD in real money in what was the likely the largest battle in a video game ever. That EVE is capaple of supporting such large engagements is an amazing ...

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Osprey Therian

Sun 15 December 2013 by Jim Purbrick

In mid-2004 I first started exploring Second Life. Version 1.4 had just been released and Philip Rosedale had said in the press release “My fantasy is to be Uma Thurman in Kill Bill, and now I can. I’d pay $10 for her yellow jumpsuit and sword moves and ...

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Parse By The Sea

Sat 19 October 2013 by Jim Purbrick

#parsebythesea

A few weeks ago Facebook London hosted the Parse By The Sea hackathon at the Brighton Dome as part of the Brighton Digital Festival. The idea was to take one of our internal hackathons on the road and invite members of the public to join us, turning a hackathon in ...

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Facebook Hackathons

Mon 16 September 2013 by Jim Purbrick

I’ve been a big fan of hackathons since one of the first Yahoo! Hack Days I attended at Alexandra Palace was struck by lightning. The lightning caused the fire alarms to go off which opened the roof to let the torrential rain pour on to hundreds of geeks and ...

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Brighton Digital Festival

Wed 04 September 2013 by Jim Purbrick

The Brighton Digital Festival starts this week and I’m very happy to be helping out with Facebook London‘s contributions: Parse By The Sea, a mobile app Hackathon featuring Parse on the 26th of September, and helping to Connect The Brighton Digital Festival by sponsoring Metranet to provide high ...

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Final Score

Thu 04 July 2013 by Jim Purbrick

Google Reader

Using Reader on my HTC Wizard on the loo was probably responsible for my biggest increase in clue ever.

Goodbye Reader, you’ll be missed.

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One Universe, Many Scales

Thu 10 January 2013 by Jim Purbrick

One epic meta-game design I first remember talking about a decade ago while working on Warhammer Online is the multi-scale online game: a system of interconnected games in which you choose to be a solo operative, work in a small group, or command epic forces or huge space fleets and ...

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Creatarr

Wed 09 January 2013 by Jim Purbrick

cc image by vdu, j4mie

One of the things I’ve been tinkering with since leaving Linden Lab is Creatarr: a creative, collaborative social game. Creatarr’s goal is to bring some of the magical collaborative creation found in Second Life to a wider audience and to push creativity in ...

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Following In My Father’s Footsteps

Mon 12 November 2012 by Jim Purbrick

Tintin Hair

From 2 years before I was born, until just before I started working on Second Life at Linden Lab, my Dad worked at an innovative technology company with a large consumer photography business: Kodak. From January next year I’ll be working at an innovative technology company with a large ...

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Caching Shared, Private Data With Ningx

Sun 11 November 2012 by Jim Purbrick

As with many other social services, a large amount of the data in EVE Online and Dust 514‘s New Eden universe is shared between subsets of users. Some corporation data should only be accessible to the corporation’s members, market prices should only be accessible to capsuleers and infantry ...

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Adding Vary Header Support To Nginx

Sun 14 October 2012 by Jim Purbrick

Although Nginx supports proxy caching it doesn’t provide support for the HTTP Vary header out of the box. This is a problem if you want to use Nginx to proxy different versions of the same URI which Vary on Content-Language or proxy different representations of a RESTful resource specified ...

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