As with many other social services, a large amount of the data in
EVE Online and Dust 514‘s New Eden
universe is shared between subsets of users. Some corporation data
should only be accessible to the corporation’s members, market prices
should only be accessible to capsuleers and infantry ...
2 years ago at Euro FOO 2006 who commented that climate change would be much easier to deal with if we could see carbon dioxide. The second was with Claus Dahl who observed that Second Life is a great platform to prototype large scale augmented reality applications as every object ...
One of the things I’ve been tinkering with since leaving Linden Lab
is Creatarr: a creative, collaborative social game. Creatarr’s goal is
to bring some of the magical collaborative creation found in Second
Life to a wider audience and to push creativity in ...
I was very happy that Oculus found time at
OC3 to host a panel on creating a
safe environment for people in VR. As social VR becomes more popular
over the next few years it will quickly have to learn how to keep
people safe together in shared environments. Some ...
At the 3rd Party Dev State of the Union at EVE Fanfest 2016 earlier
this year, CCP FoxFour drew my attention to a limitation of the
current approach used by
generate CREST documentation: it only discovers resources always
reachable from the API root from the perspective of the ...
A year ago I gave a talk at EVE Vegas
about building RESTful CREST applications. My #1
recommendation was to specify
representations in requests, but that’s hard to do when there is
little documentation on which representations are available and what
Rock Band does a great job of inspiring people to play music, can you
develop a game that inspires composition? Lumines and Rez create
music while you play, can you make games where music creation is the
goal, not a side effect? Pictionary does a great job of using game ...
As usual I headed down to the Metropole on the sea front last week to
attend the annual Develop conference in Brighton. Unusually, this
time I was attending the Evolve day which shifts the focus from
console development to online, mobile and social games, which I had
helped create as ...
I’ve been a big fan of hackathons since one of the first Yahoo! Hack
Days I attended at Alexandra Palace was struck by
lightning caused the fire alarms to go off which opened the roof to
let the torrential rain pour on to hundreds of geeks and ...
From 2 years before I was born, until just before I started working on
Second Life at Linden Lab, my Dad worked at an innovative technology
company with a large consumer photography business: Kodak. From
January next year I’ll be working at an innovative technology company
with a large ...
Last weekend I went to the 10th Free and Open Source Developers European
Meeting in Brussels. This year was the first time that
FOSDEM had hosted a track on Mono, so
I went along to find out what’s going on with Mono, tell the Mono folk
what our plans ...
Modern software development is sometimes colourfully described as
being similar to firing tracer bullets at a target. Rather than
spending time doing a lot of research, design and specification up
front, the smallest, simplest version of the software is built and the
feedback gathered from its use is used to ...
A couple of years ago, Aleks Krotoski and a group of friends
spanning the web, games and technology fields decided to bring the
FOOCamp and BarCamp model of unconferences to the world of
games and invited me along. I had a great time at the original
GameCamp and missed it ...
I’ve just got back from Kaş
where I spent a lovely few days celebrating Pinar and Simon’s
and while there spent a few hours reading Now We Are
thoughtful and entertaining look at everything from house music to
house prices from the perspective of Generation ...