A Collaborative User Generated Ambient Augmented Virtual Reality Scientific Visualisation The Size Of Denmark

Tue 01 July 2008 by Jim Purbrick

2 years ago at Euro FOO 2006 who commented that climate change would be much easier to deal with if we could see carbon dioxide. The second was with Claus Dahl who observed that Second Life is a great platform to prototype large scale augmented reality applications as every object ...

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Creatarr

Wed 09 January 2013 by Jim Purbrick

cc image by vdu, j4mie

One of the things I’ve been tinkering with since leaving Linden Lab is Creatarr: a creative, collaborative social game. Creatarr’s goal is to bring some of the magical collaborative creation found in Second Life to a wider audience and to push creativity in ...

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Creating A Safe Environment For People In VR

Mon 31 October 2016 by Jim Purbrick

I was very happy that Oculus found time at OC3 to host a panel on creating a safe environment for people in VR. As social VR becomes more popular over the next few years it will quickly have to learn how to keep people safe together in shared environments. Some ...

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crestexplorer

Sun 21 August 2016 by Jim Purbrick

At the 3rd Party Dev State of the Union at EVE Fanfest 2016 earlier this year, CCP FoxFour drew my attention to a limitation of the current approach used by crestmatic to generate CREST documentation: it only discovers resources always reachable from the API root from the perspective of the ...

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crestmatic

Sun 03 January 2016 by Jim Purbrick

A year ago I gave a talk at EVE Vegas about building RESTful CREST applications. My #1 recommendation was to specify representations in requests, but that’s hard to do when there is little documentation on which representations are available and what they contain.

Fortunately CREST is self describing: send ...

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Data Is Not Art

Sat 01 October 2011 by Jim Purbrick

This week I experienced two remarkable combinations of music and the moving image.

Natures 3B from Quayola on Vimeo.

This evening I watched Nature — Mira Calix and Quayola’s audio visual piece which took video footage of flowers blowing in the wind and used motion tracking technology to generate music ...

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dConstructing Augmented Reality

Thu 08 September 2011 by Jim Purbrick

One of the events that kicked off Brighton Digital Festival was dConstruct, the always thought provoking conference run by clearleft.

As usual I found most of the sessions interesting, but not always relevant as there’s a heavy design rather than development focus. The most relevant talk this year was ...

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dConstructing dConstruct

Thu 18 September 2008 by Jim Purbrick

A couple of weeks ago the great and the good of web development descended on Brighton for the wonderful clearleft produced dconstruct conference and once again I’m glad I went along.

Steven Johnson kicked off with a talk about how Dr. John Snow’s innovative data visualization of a ...

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Disco Snake

Wed 15 September 2010 by Jim Purbrick

Rock Band does a great job of inspiring people to play music, can you develop a game that inspires composition? Lumines and Rez create music while you play, can you make games where music creation is the goal, not a side effect? Pictionary does a great job of using game ...

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Evolving Develop

Mon 20 July 2009 by Jim Purbrick

As usual I headed down to the Metropole on the sea front last week to attend the annual Develop conference in Brighton. Unusually, this time I was attending the Evolve day which shifts the focus from console development to online, mobile and social games, which I had helped create as ...

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Facebook Hackathons

Mon 16 September 2013 by Jim Purbrick

I’ve been a big fan of hackathons since one of the first Yahoo! Hack Days I attended at Alexandra Palace was struck by lightning. The lightning caused the fire alarms to go off which opened the roof to let the torrential rain pour on to hundreds of geeks and ...

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Final Score

Thu 04 July 2013 by Jim Purbrick

Google Reader

Using Reader on my HTC Wizard on the loo was probably responsible for my biggest increase in clue ever.

Goodbye Reader, you’ll be missed.

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Following In My Father’s Footsteps

Mon 12 November 2012 by Jim Purbrick

Tintin Hair

From 2 years before I was born, until just before I started working on Second Life at Linden Lab, my Dad worked at an innovative technology company with a large consumer photography business: Kodak. From January next year I’ll be working at an innovative technology company with a large ...

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FOSDEM X

Wed 10 February 2010 by Jim Purbrick

Last weekend I went to the 10th Free and Open Source Developers European Meeting in Brussels. This year was the first time that FOSDEM had hosted a track on Mono, so I went along to find out what’s going on with Mono, tell the Mono folk what our plans ...

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FOSDEM X: The Movie

Sun 14 March 2010 by Jim Purbrick

A video of my FOSDEM talk about Mono in Second Life and our plans for the future of scripting is now online (the slides are also available here ):

Watching back, I was surprised to hear myself say “Hooray!”, “Shit” and “Crap” quite so often…

While you’re catching up on ...

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Free Tests For Everyone!

Thu 11 June 2015 by Jim Purbrick

Modern software development is sometimes colourfully described as being similar to firing tracer bullets at a target. Rather than spending time doing a lot of research, design and specification up front, the smallest, simplest version of the software is built and the feedback gathered from its use is used to ...

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GameCamp 2

Mon 10 May 2010 by Jim Purbrick

A couple of years ago, Aleks Krotoski and a group of friends spanning the web, games and technology fields decided to bring the FOOCamp and BarCamp model of unconferences to the world of games and invited me along. I had a great time at the original GameCamp and missed it ...

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Goodbye Babbage Linden, Hello Doc Boffin

Sat 23 October 2010 by Jim Purbrick

In June 2004, not long after Cory had introduced me to Second Life, version 1.4 was released which added Custom Character Animations. In the accompanying press release Philip said “My fantasy is to be Uma Thurman in Kill Bill”, “I’d pay \$10 for her yellow jumpsuit and sword ...

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Google+ First Thoughts

Thu 30 June 2011 by Jim Purbrick

After months of rumours it’s finally here, so what is Google+ like? My first thoughts are that it’s super slick and that Circles definitely makes it different, but I’m not sure better.

Limiting the distribution of shared information will likely also limit the growth of the network ...

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Hello World

Tue 01 July 2008 by Jim Purbrick

Well, not exactly. Having blogged previously on Terra Nova, the original Creation Engine and currently on the Official Second Life Blog, I’m not exactly stumbling blinking in to the blinding light of the blogosphere. Recently a number of things have come up that I’ve wanted to write more ...

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