Spawning Django Blogs

Mon 18 October 2010 by Jim Purbrick

Since leaving Linden Lab I have been talking to a number of people about doing freelance consulting and development work while I get my start-up off the ground and last week got round to setting up a UK limited company so that people will actually be able to pay me …

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Another Age Must Be The Judge

Wed 29 September 2010 by Jim Purbrick

Babbage Linden

Almost exactly 6 years ago, the incredible Cory Ondrejka and I met for the first time in real life (having previously blogged together on Terra Nova) at the Austin Game Conference 2004, where we got on like a house on fire. Several months later I joined Linden Lab and (as …

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Meaningful Choices

Mon 27 September 2010 by Jim Purbrick

On Friday I jumped on the train to London to attend Playful 2010, a one day conference put on by mudlark of World of Love fame. Despite billing itself as a day of cross “disciplinary frolicking” and featuring designers, podcasts, discussions of narrative, iphone augmented paper games and Disco Snake …

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Disco Snake

Wed 15 September 2010 by Jim Purbrick

Rock Band does a great job of inspiring people to play music, can you develop a game that inspires composition? Lumines and Rez create music while you play, can you make games where music creation is the goal, not a side effect? Pictionary does a great job of using game …

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HTML 5 Audio Redux

Sat 04 September 2010 by Jim Purbrick

My recent experiments in to using Procssing.js and HTML5 audio to generate multimedia web applications didn’t get very far. I first tried generating a new HTML 5 audio element for each audio event, which quickly caused the browser to grind to a halt, and my attempts to reuse …

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Some Games Never Die

Mon 02 August 2010 by Jim Purbrick

Law screenshot

While goofing around asking UK indie game developers for their top 5 games of all time at World of Love, I was very pleased to hear that the amazing ZX spectrum strategy game Chaos featured in multiple lists.

I love Chaos so much that I developed Law, a Chaos remake …

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World of Love

Sat 26 June 2010 by Jim Purbrick

Thanks to a tip off from David Hayward, I managed to snag a last minute ticket for the World Of Love independent games conference organized by Pixel Lab, sponsored by Preloaded and hosted by Channel 4. I’m glad I did.

The day kicked off with Chris Delay from introversion …

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HTML 5 multimedia

Mon 07 June 2010 by Jim Purbrick

I’ve been morbidly fascinated by the Rich Internet Application technology blood bath for a while now: Whirled,Metaplace and others tried to stuff virtual worlds in to web pages using Flash, Second Life stuffed Flash in to virtual worlds via Webkit, Unity stuffed Mono in to a 3D engine …

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Always Watching Out Now!

Mon 17 May 2010 by Jim Purbrick

Always Watching is now available to download from iTunes, amazon, 7digital, juno download and songrilla — buy it now!

If you’d like to remix the song or video, you can get the parts under a Creative Commons Sampling Plus Licence via BitTorrent.

Read more about the making of the track …

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GameCamp 2

Mon 10 May 2010 by Jim Purbrick

A couple of years ago, Aleks Krotoski and a group of friends spanning the web, games and technology fields decided to bring the FOOCamp and BarCamp model of unconferences to the world of games and invited me along. I had a great time at the original GameCamp and missed it …

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Always Watching The Watchers

Sat 01 May 2010 by Jim Purbrick

On May 17th, the first 100 robots single, Always Watching, will be released online via Amazon, iTunes, emusic, Rhapsody, napster, spotify and many more digital outlets.

Always Watching has been one of the most satisfying projects I’ve ever worked on. Using a commodity PC and the incredible Ableton Live …

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Battle of the Battle of the Bands

Thu 25 March 2010 by Jim Purbrick

Somehow, 100 robots have ended up playing 2 different Battle of the Band competitions on consecutive nights in Brighton: at The Providence on April 2nd and The Lectern on April 3rd.

So, which band is the best and which battle of the bands is better? Early indications favour The Providence …

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FOSDEM X: The Movie

Sun 14 March 2010 by Jim Purbrick

A video of my FOSDEM talk about Mono in Second Life and our plans for the future of scripting is now online (the slides are also available here ):

Watching back, I was surprised to hear myself say “Hooray!”, “Shit” and “Crap” quite so often…

While you’re catching up on …

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FOSDEM X

Wed 10 February 2010 by Jim Purbrick

Last weekend I went to the 10th Free and Open Source Developers European Meeting in Brussels. This year was the first time that FOSDEM had hosted a track on Mono, so I went along to find out what’s going on with Mono, tell the Mono folk what our plans …

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An Open Source, Guitar Mounted, Multi Touch, Wireless, OSC Interface for Ableton Live

Thu 17 December 2009 by Jim Purbrick

Guitar mounted iPhone controller

(100 robots images by Steve Marshall )

Ever since playing with iPhones as music interfaces with the London Community iPhone OSCestra at Open Hack London in May I’ve been wondering how I could use my iPhone as a controller in my rock/electronic band 100 robots. The 100 robots set …

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@scalecamp

Mon 07 December 2009 by Jim Purbrick

On Friday I jumped on the train to London to attend the first scalecampuk, an unconference about scalability, at the Guardian offices.

The sessions were all very interesting and mostly very relevant. I learned new things about XSS and CSRF and Django’s defences against them from Simon Willison, new …

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4 Robot Attacks!

Sat 21 November 2009 by Jim Purbrick

Incredibly, 100 robots have 4 gigs lined up in the next 3 weeks: tomorrow we’re playing at an electro/rock night at The Freebutt with Bang Bang Eche, Son of Robot and labasheeda, then next Thursday we’re playing at a more hip hop themed night at The Hope …

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Bouncaline

Tue 03 November 2009 by Jim Purbrick

Last week I took some time off to spend with Luke and Natty during half term and we spent Wednesday having a lovely time finishing off a game we started a couple of months ago: Bouncaline.

Luke has been interested in making games for a while: he made a level …

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100 robots vs 100 geeks

Sat 05 September 2009 by Jim Purbrick

We’ve just about finished setting up the 100 robots gear at BarCamp Brighton 4 in a derelict building that’s going to make the gig feel like an illegal rave. If you’re at BarCamp please come downstairs to hear us sing songs about the surveilance state, Twitter and …

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Evolving Develop

Mon 20 July 2009 by Jim Purbrick

As usual I headed down to the Metropole on the sea front last week to attend the annual Develop conference in Brighton. Unusually, this time I was attending the Evolve day which shifts the focus from console development to online, mobile and social games, which I had helped create as …

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